Tuesday, 22 April 2014

animation test - shells

rotoscoping idea..saved for another day

i've been testing out potential 2d animated elements to go over the scene in post production, so I tried out some rotoscoping animation using my own footage of jellyfish. but quickly scrapped it down to time and it would need much more practice. An idea for the future. . 

rotoscoping in photoshop cs6

Wednesday, 16 April 2014

@ALAN Adaptation current textures (rendering problem)

Current textures rendered. (some uv mapping problems to be fixed.)  It took 54 minutes to render, which really doesn't seem right, it could be my computer but could it also be a texturing problem? I am using ambient occlusion in the textures also, and only one directional light.. .


Monday, 14 April 2014

texturing : shell tests


repainting a texture to match concept art 


previous test using a texture made early on, trying out mia_material_x but went for blinns instead.


using blinn with preexisting bump texture in the hypershade menu currently. 

Matte painting made for the water underneath this central glass dancefloor area with added glow currently. 

Wednesday, 2 April 2014

Adaptation modelling (and error)

Modelling process so far up until the moment I somehow saved over it all with a coral modelling file.