Saturday 23 May 2015

Updated Crane Texture

Made the Crane a little more painterly than before to match the koi/other textures



8th June Deadline Submission Schedule

Whilst ready to animate now I've made an animation schedule that starts officially on Monday



Main Asset UV mapping and Texture Maps



main asset additions texture developments

Some sheets of texture developments for particular assets, textured so far are: Berries, Tree, leaves, stone floor and lily pads.  Next up are 2 matte paintings 





Thursday 21 May 2015

Reworked storyboard v.1 (ROUGH)

Very rough new storyboard for the reworked animation..just getting a feel for how the animation may play out




Panel scene arrangement tests

To get more of the abstract painterly feel, testing out placements for a 'panel' that would appear in the updated animation. Here for example fish would cross over each other and the petals would circle around.


tinkering with lighting in photoshop
 
scene placement render tests


Koi texture passes turnaround

Edit: re-uploaded due to a sound glitch!

Wednesday 20 May 2015

Test renders for new scene


Some test renders and poses of a new scene to be added to the animation




Updating Textures

Updating the surface shader textures of the fish from yesterday, for a more painterly effect that wasn't quite achieved in previous versions





Tuesday 19 May 2015

Updated Fish Lineup

Revamping my final animation which means taking it into a bit of a different direction, to be a bit more abstract - and adding some more fish to the mix. Below are updated textures for extra koi





Updated Concepts