Pipeline 2: Games Modelling
http://vikkirh.blogspot.co.uk/2014/01/game-assets-low-res-modelling-part-1.html
http://vikkirh.blogspot.co.uk/2014/01/game-assets-low-res-uv-layout.html
http://vikkirh.blogspot.co.uk/2014/02/maya-base-normals-and-rope-normal.html
Dynamics
http://vikkirh.blogspot.co.uk/2014/04/dynamics-part-1-sketching-particles.html
http://vikkirh.blogspot.co.uk/2014/04/dynamics-part-2-particle-grids.html
http://vikkirh.blogspot.co.uk/2014/04/dynamics-goal-weights.html
Lighting and rendering 2: mental ray lighting techniques
http://vikkirh.blogspot.co.uk/2014/03/mental-ray-part-1-samples-quality.html
http://vikkirh.blogspot.co.uk/2014/03/mental-ray-part-2-final-gather-tutorial.html
http://vikkirh.blogspot.co.uk/2014/05/mental-ray-linear-workflow-tutorial.html
http://vikkirh.blogspot.co.uk/2014/05/physical-sun-and-sky-tutorial.html
http://vikkirh.blogspot.co.uk/2014/05/mental-ray-portal-lights-tutorial.html
http://vikkirh.blogspot.co.uk/2014/04/mental-ray-mia-material-x-shader.html