Monday, 10 December 2012

some maya texturing

I did automatic mapping for the banisters

I decided to try out a painted texture onto the eye-like balls on the staircase  

i opened the uv map from the texture editor into photoshop
and applied the painting from my concept art

adding a lambert and choosing the file...

how it looks in the scene

doing the same to the other ball

how it looks in the scene

I think they look kind of out of place at the moment, but i think when i add a glow and lighting, it'll blend in better.

1 comment:

  1. Hello!
    This is looking amazing! You're doing such a good job - keep it up!
    I like the original texturing too :D