Tuesday, 16 April 2013

unit 4 process: rendering cilia scene

first render from 1st frame camera perspective

ambient occlusion

beauty

with beauty and ambient occlusion passes

9 comments:

  1. but one bit of advice - just watch out for the floor plane - see how the intersection between the floor and the individual cillia is very neat - almost as if the cillia are sitting ontop of the floor plane, as opposed to the cillia having pushed up through the floor plane (as trees push up through the earth). In short, consider making the ground around the bases of the cillia seem more effected by the cillia - pushed up, gathered around, wrinkled - not a huge amount, but just enough to blend away some of the cgi-ness... what do you think?

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    1. Okay i'll try and give that a go, thanks Phil :)

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  2. Also - reduce the max distance on your Ambient Occlusion pass. The cillia are looking too grey at the moment. They should be almost white!

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    1. oops ok i'll try and fix that too :)

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  3. oooooooo i really like this :).

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  4. Wooo, Vikki, great job! This is looking really amazing! : ))

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