Tuesday 31 March 2015

Fan Textures

Texture Process - some painted and some are 3D composites as they will be entered in the animation at different points.
 Texturing the fans as I go with the World Modelling Processes and playblasts.



2 comments:

  1. really liking the sensitive colouration, Vikki - keeping that soft 'matte' lighting in your world (avoidance of specularity etc) is going to be key :) Onwards!

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    Replies
    1. Thank you Phil :) yeah, i'll try and keep the matted effect consistent in the fan worlds :)

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