Thursday, 30 April 2015
Wednesday, 29 April 2015
Depth of Field render testing 2
In one of my scenes I planned to have a depth of field effect that shifts the focus from one koi to the other. This was not really working out using the depth of field mode in maya so I rendered out the koi on separate layers and faked the effect a bit in after effects.
Original Playblast
Original Playblast
Tuesday, 28 April 2015
Monday, 27 April 2015
Compositing Test 2
Testing out putting a scene together again, to see what needs to be fixed later on
Surface Shader background layer: Track matte: Alpha Matte.
Fan Layer (rendered on its own layer): Blending Mode: Silhouette Luma
Order in Project Timeline:-
-Koi Layer (rendered on its own)
-Simple overlay for Surface Shader layer
- Fan Layer (rendered on its own)
- Background (rendered on its own)
Sunday, 26 April 2015
Butterfly Pt.2 Progression
Butterfly Progression Screenshot |
More Butterflies flying through the room progression. It's been a very slow process trying the get the butterflies to work right for the scene. This is what i currently have.
Getting the speed right: Rate of 150, goal weight keyframed twice, from 0.08 to 0.2.
Adding Camera movement
Adding the Koi
Butterfly tests: Flying out of the fan
Some dynamics tests for the butterflies that fly through their fan (the butterfly pond) and into the antique shop. I've changed the emitter rates in different tests - I am after an effect that looks not too out of place and overload of butterflies, but also a realistic amount that could potentially carry the Koi along with them.
Test 1: Emitter rate: 50
Test 2: emitter rate: 70
Test 2: alternate angle
Test 3: Emitter rate: 100
Test 4: Emitter rate: 150
Test 1: Emitter rate: 50
Test 2: emitter rate: 70
Test 2: alternate angle
Test 3: Emitter rate: 100
Test 4: Emitter rate: 150
Friday, 24 April 2015
Animals leaving their fans - Playblast tests and reworking staging ideas
Some playblasts that need some work doing animation and camera wise
videos 2 and 3 are the animals leaving their fan worlds and entering the real world. Where the painted fans are, I plan on using animating cameras zooming out to give the effect of the animals leaving a world rather than flying through a painted texture. For example:
1) A backdrop for when the crane leaves the fan. (will be put in place using after effects as tested out before in a previous post) The only worry is getting confused with the amounts of layering to be done in after effects using this. Will be making a list of everything to be done soon.
2) Crane Flies away with the female koi into his nest fan.
3) Koi leaving his fan (incorrect texture again) trying to give the effect of him jumping into different ponds, thinking that changing the staging of the shelves and fans for these scenes would work better..
4) Testing out animation and a camera following the Koi bouncing off of a tree branch.
videos 2 and 3 are the animals leaving their fan worlds and entering the real world. Where the painted fans are, I plan on using animating cameras zooming out to give the effect of the animals leaving a world rather than flying through a painted texture. For example:
1) A backdrop for when the crane leaves the fan. (will be put in place using after effects as tested out before in a previous post) The only worry is getting confused with the amounts of layering to be done in after effects using this. Will be making a list of everything to be done soon.
2) Crane Flies away with the female koi into his nest fan.
3) Koi leaving his fan (incorrect texture again) trying to give the effect of him jumping into different ponds, thinking that changing the staging of the shelves and fans for these scenes would work better..
4) Testing out animation and a camera following the Koi bouncing off of a tree branch.
The Koi in the Koi Pool - Crane Attack Playblasts Continued
Female Koi in Cranes mouth
Koi preparing to jump out the fan and save her
Butterfly Pond: Some Playblasts
A distant establishing shot set up
Closeup of a Butterfly touching the shallow pond
Koi drops into the butterfly pond (koi texture needs to be swapped) - TEST 1
Koi - Refining animation pt.1
Koi - Refining animation pt.2
Thursday, 23 April 2015
Cherry Tree and Butterfly Pond Environment Updates
Some updates on environments. Ive been working on trying to recreate the final scenes' environments, trying to keep them simplistic enough to stand out against the antique shop. Later i'll be working in after effects to add the painted fan effect.
Wednesday, 15 April 2015
Sunday, 12 April 2015
Koi Grab Scene Testing Playblasts
Staging Screenshot |
I think that the 2 tests below are on the right track. number 3 looks like it needs slowing down a bit to show the Koi's reaction etc. Another camera angle is also probably needed i.e. quick cut from when the crane hits the water to test 1's camera angle, then quick cut back.
Update: Testing the two camera angle cut away.. A bit jumpy and too fast at the moment
Friday, 10 April 2015
Motion Blur Render Test
Settings:
Motion Blur: Full
Motion Steps: 1
Motion Blur By: 5.000
Displace Motion Factor: 1
Thursday, 9 April 2015
@Phil Flying Animation Tweaks + some more animation updates
I've made some tweaks to the animation and camera work so far and in particular on the flying sequence, following tutor Phil's advice, trying to get the Crane looking a little more fluid and more birdlike,
below is test #2 of the flying scene (I think the neck still needs some work?)
also some short berry eating sequence tests: 1 with a large to scale berry, and one scaled down to look more normal in comparison to Crane - I thought the larger berry would make the crane appear more greedy and less sympathetic although i'm not sure how important that would be here
-This is before Crane spots the Koi swimming in their fans from a distance-
below is test #2 of the flying scene (I think the neck still needs some work?)
also some short berry eating sequence tests: 1 with a large to scale berry, and one scaled down to look more normal in comparison to Crane - I thought the larger berry would make the crane appear more greedy and less sympathetic although i'm not sure how important that would be here
-This is before Crane spots the Koi swimming in their fans from a distance-
Wednesday, 8 April 2015
Friday, 3 April 2015
Experimentation: Animated Fans using After Effects
After Effects set up for test #2 |
I'm at the point in my Animation where the fans should start to come to life. Below is a test video using temporary renders using layer styles
The effect is pretty much what I had in mind, although it looks very obviously stencilled out (where the original fans would be). Not sure the best route to take yet. More experiments to be made soon
Test 2
Using 'Track Matte' and adding a fan layer on top of the pre rendered fish scene to keep the illusion of it still being on a fan (low quality at the moment)
Thursday, 2 April 2015
Wednesday, 1 April 2015
Crane Walk Cycle Update
Crane walk cycle update. Some smoothing out would be needed when animating (and maybe repaint weights around the chest area..)
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