Showing posts with label adaptation. Show all posts
Showing posts with label adaptation. Show all posts

Tuesday, 22 April 2014

animation test - shells

rotoscoping idea..saved for another day

i've been testing out potential 2d animated elements to go over the scene in post production, so I tried out some rotoscoping animation using my own footage of jellyfish. but quickly scrapped it down to time and it would need much more practice. An idea for the future. . 

rotoscoping in photoshop cs6

Wednesday, 16 April 2014

@ALAN Adaptation current textures (rendering problem)

Current textures rendered. (some uv mapping problems to be fixed.)  It took 54 minutes to render, which really doesn't seem right, it could be my computer but could it also be a texturing problem? I am using ambient occlusion in the textures also, and only one directional light.. .


Monday, 14 April 2014

texturing : shell tests


repainting a texture to match concept art 


previous test using a texture made early on, trying out mia_material_x but went for blinns instead.


using blinn with preexisting bump texture in the hypershade menu currently. 

Matte painting made for the water underneath this central glass dancefloor area with added glow currently. 

Monday, 31 March 2014

Adaptation: door modelling

Modelling a main doorway into bedroom quarters

Modelling door to Grandmothers/Queens Bedroom Quarters


ideas to cover the doorway- ropes/seaweed, simple shell door, ropes/material draped either aside

The door in the scene - some smaller ones in the wall made for the young princesses rooms to swim up to. 


Sunday, 23 March 2014

Ballroom concept redesign

Went back to redesign the ballroom as i wasn't too happy with the initial design. (wanted a more interesting central staircase in particular . ) Work in progress.




Adaptation Modelling Pocess

Modelling a shell banister and other small bits in the ballroom .