Showing posts with label adaptation. Show all posts
Showing posts with label adaptation. Show all posts
Thursday, 1 May 2014
Wednesday, 30 April 2014
Tuesday, 29 April 2014
Sunday, 27 April 2014
Tuesday, 22 April 2014
rotoscoping idea..saved for another day
i've been testing out potential 2d animated elements to go over the scene in post production, so I tried out some rotoscoping animation using my own footage of jellyfish. but quickly scrapped it down to time and it would need much more practice. An idea for the future. .
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| rotoscoping in photoshop cs6 |
Monday, 21 April 2014
Thursday, 17 April 2014
Wednesday, 16 April 2014
@ALAN Adaptation current textures (rendering problem)
Monday, 14 April 2014
texturing : shell tests
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| repainting a texture to match concept art |
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| previous test using a texture made early on, trying out mia_material_x but went for blinns instead. |
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| using blinn with preexisting bump texture in the hypershade menu currently. |
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| Matte painting made for the water underneath this central glass dancefloor area with added glow currently. |
Wednesday, 9 April 2014
Tuesday, 8 April 2014
Saturday, 5 April 2014
Monday, 31 March 2014
Adaptation: door modelling
Modelling a main doorway into bedroom quarters
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| Modelling door to Grandmothers/Queens Bedroom Quarters |
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| ideas to cover the doorway- ropes/seaweed, simple shell door, ropes/material draped either aside |
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| The door in the scene - some smaller ones in the wall made for the young princesses rooms to swim up to. |
Wednesday, 26 March 2014
Monday, 24 March 2014
Adaptation modelling process
Sunday, 23 March 2014
Adaptation Modelling Pocess
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