Showing posts with label playblast. Show all posts
Showing posts with label playblast. Show all posts

Sunday, 26 April 2015

Butterfly Pt.2 Progression



Butterfly Progression Screenshot

More Butterflies flying through the room progression. It's been a very slow process trying the get the butterflies to work right for the scene. This is what i currently have.



Getting the speed right: Rate of 150, goal weight keyframed twice, from 0.08 to 0.2.


Adding Camera movement

Adding the Koi

Butterfly tests: Flying out of the fan

Some dynamics tests for the butterflies that fly through their fan (the butterfly pond) and into the antique shop. I've changed the emitter rates in different tests - I am after an effect that looks not too out of place and overload of butterflies, but also a realistic amount that could potentially carry the Koi along with them.


Test 1: Emitter rate: 50


Test 2: emitter rate: 70


Test 2: alternate angle


Test 3: Emitter rate: 100


Test 4: Emitter rate: 150

Friday, 24 April 2015

Butterfly Pond updates - Koi swept away by butterflies playblast


Butterfly screenshot

Testing motion blur

Animals leaving their fans - Playblast tests and reworking staging ideas

Some playblasts that need some work doing animation and camera wise

videos 2 and 3 are the animals leaving their fan worlds and entering the real world. Where the painted fans are, I plan on using animating cameras zooming out to give the effect of the animals leaving a world rather than flying through a painted texture. For example:
1) A backdrop for when the crane leaves the fan. (will be put in place using after effects as tested out before in a previous post) The only worry is getting confused with the amounts of layering to be done in after effects using this. Will be making a list of everything to be done soon.


2) Crane Flies away with the female koi into his nest fan.


3) Koi leaving his fan (incorrect texture again) trying to give the effect of him jumping into different ponds, thinking that changing the staging of the shelves and fans for these scenes would work better..


4) Testing out animation and a camera following the Koi bouncing off of a tree branch.

The Koi in the Koi Pool - Crane Attack Playblasts Continued


Female Koi in Cranes mouth


Koi preparing to jump out the fan and save her

Butterfly Pond: Some Playblasts


A distant establishing shot set up


Closeup of a Butterfly touching the shallow pond


Koi drops into the butterfly pond (koi texture needs to be swapped) - TEST 1


Koi - Refining animation pt.1



Koi - Refining animation pt.2

Wednesday, 15 April 2015

Crane Grabs Koi Scene Refining





Added in the scene: Wave Deformer to the water geo plane.  Didn't want to over do the waves however.


Sunday, 12 April 2015

Koi Grab Scene Testing Playblasts


Staging Screenshot



I think that the 2 tests below are on the right track. number 3 looks like it needs slowing down a bit to show the Koi's reaction etc. Another camera angle is also probably needed  i.e. quick cut from when the crane hits the water to test 1's camera angle, then quick cut back.






Update: Testing the two camera angle cut away.. A bit jumpy and too fast at the moment



Thursday, 9 April 2015

@Phil Flying Animation Tweaks + some more animation updates

I've made some tweaks to the animation and camera work so far and in particular on the flying sequence, following tutor Phil's advice, trying to get the Crane looking a little more fluid and more birdlike,

below is test #2 of the flying scene (I think the neck still needs some work?)



also some short berry eating sequence tests: 1 with a large to scale berry, and one scaled down to look more normal in comparison to Crane - I thought the larger berry would make the crane appear more greedy and less sympathetic although i'm not sure how important that would be here

-This is before Crane spots the Koi swimming in their fans from a distance-



Wednesday, 8 April 2015

Playblasts: Opening Scene, Fans opening and Crane flying



For the scene with Crane coming out of the fan: the plan is to get the effect of him stepping out from his animated fan home. So hopefully this can be achieved through using after effects masking, and rendering out on different layers etc

Sunday, 8 December 2013

Cage animation playblasts

Playblasts for the scene i was working on. Some shots are to be edited down/tweaked a bit