More Butterflies flying through the room progression. It's been a very slow process trying the get the butterflies to work right for the scene. This is what i currently have.
Getting the speed right: Rate of 150, goal weight keyframed twice, from 0.08 to 0.2.
Some dynamics tests for the butterflies that fly through their fan (the butterfly pond) and into the antique shop. I've changed the emitter rates in different tests - I am after an effect that looks not too out of place and overload of butterflies, but also a realistic amount that could potentially carry the Koi along with them.
Some playblasts that need some work doing animation and camera wise
videos 2 and 3 are the animals leaving their fan worlds and entering the real world. Where the painted fans are, I plan on using animating cameras zooming out to give the effect of the animals leaving a world rather than flying through a painted texture. For example:
1) A backdrop for when the crane leaves the fan. (will be put in place using after effects as tested out before in a previous post) The only worry is getting confused with the amounts of layering to be done in after effects using this. Will be making a list of everything to be done soon.
2) Crane Flies away with the female koi into his nest fan.
3) Koi leaving his fan (incorrect texture again) trying to give the effect of him jumping into different ponds, thinking that changing the staging of the shelves and fans for these scenes would work better..
4) Testing out animation and a camera following the Koi bouncing off of a tree branch.
I think that the 2 tests below are on the right track. number 3 looks like it needs slowing down a bit to show the Koi's reaction etc. Another camera angle is also probably needed i.e. quick cut from when the crane hits the water to test 1's camera angle, then quick cut back.
Update: Testing the two camera angle cut away.. A bit jumpy and too fast at the moment
I've made some tweaks to the animation and camera work so far and in particular on the flying sequence, following tutor Phil's advice, trying to get the Crane looking a little more fluid and more birdlike,
below is test #2 of the flying scene (I think the neck still needs some work?)
also some short berry eating sequence tests: 1 with a large to scale berry, and one scaled down to look more normal in comparison to Crane - I thought the larger berry would make the crane appear more greedy and less sympathetic although i'm not sure how important that would be here
-This is before Crane spots the Koi swimming in their fans from a distance-
For the scene with Crane coming out of the fan: the plan is to get the effect of him stepping out from his animated fan home. So hopefully this can be achieved through using after effects masking, and rendering out on different layers etc