Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts
Tuesday, 31 March 2015
Tuesday, 24 March 2015
Sunday, 8 March 2015
Wednesday, 16 April 2014
@ALAN Adaptation current textures (rendering problem)
Monday, 14 April 2014
texturing : shell tests
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| repainting a texture to match concept art |
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| previous test using a texture made early on, trying out mia_material_x but went for blinns instead. |
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| using blinn with preexisting bump texture in the hypershade menu currently. |
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| Matte painting made for the water underneath this central glass dancefloor area with added glow currently. |
Wednesday, 9 April 2014
Saturday, 8 February 2014
Monday, 3 February 2014
Adaptation: Ink Editing in Photoshop
For ideas for textures for adaptation project i have made some ink splotches, scanned into photoshop and edited and overlayed images to make some texture ideas.
6-7 were using the 'difference' layer, and the rest were done using 'screen' layer.
The shine from 1, 4 and 5 come from overlaying more than 2 ink images.

Tuesday, 26 November 2013
Monday, 10 December 2012
some maya texturing
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| I did automatic mapping for the banisters |
I decided to try out a painted texture onto the eye-like balls on the staircase
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| i opened the uv map from the texture editor into photoshop and applied the painting from my concept art |
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| adding a lambert and choosing the file... |
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| how it looks in the scene |
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| doing the same to the other ball |
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| how it looks in the scene |
I think they look kind of out of place at the moment, but i think when i add a glow and lighting, it'll blend in better.
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