Showing posts with label influence maps. Show all posts
Showing posts with label influence maps. Show all posts

Thursday, 10 October 2013

Character:influence maps

For the Character project, i was given 2 genres and 1 theme to work from:



MYTHIC: “Based on or told of in traditional stories; lacking factual basis or historical validity”


SCI FI: “a genre of fiction with imaginative content such as settings in the future, futuristic science and technology,space travel, parallel universes, aliens and paranormal abilities”


PATRIOTISM: “Feeling, expressing, or inspired by love for one's country.”


I have made up 3 influence maps to get some ideas going, one for each theme :

   Sci Fi Map                            Mythic Map                      Patriotism Map
       


Monday, 7 October 2013

Narrative: Influence Maps 1


• During World War 2, Hitler rejected all but two forms of art; "Un-German degenerate art of the likes of Pablo Picasso and classical realistic art that represented all that was good about Nazi Germany and Germans." Art movements at the time such as Art Deco, and the Bauhaus were banned and shut down. 


• Instead, Hitler wanted "visible representations of Nazi ideals", and employed architects like Albert Speer to design government buildings that would create a sense of awe, as well as appearing intimidating to others. 


• The New Reich Chancellery in Berlin (office for German Chancellor) was designed by Speer with high columns and gigantic doors, with an eagle sculpture above the entrance in the Voss-strasse entrance, for "an awe-inspiring entrance to the seat of Nazi power."


• Speer's designs typically incorporated symmetrical designs, round columns, sculptures arranged symmetrically, with the focus on line.


Influence map made for the design of the Father's office room . I have looked at Nazi buildings for inspiration.


I also looked into the Art deco movement before learning that it was rejected by Hitler during ww2 however i have made an influence map for possible colour palette ideas for the room. 



Saturday, 2 March 2013

Fantastic Voyage influence map #2


Another influence map for an idea for the fantastic voyage animation. I'm keen to have a hand crafted world, though i'm also thinking about making the animation similar to a 2d side scroller game, like super mario world and little big planet. I think this could appeal more to the age group more so than the pop up book idea? 


Unit 4 influence map #1

Here is the first influence map i've made up for the project. i've included some colourful pop up book examples, and some close ups and digital designs of cells. I've thought about making the cells appear to be made out of things like paper and ink, with a hand made look, as if it was coming from a scrapbook. . I like the pink and blue colours so far


Monday, 28 January 2013

From Script to Screen: Outlaw influence map and ideas, bio, etc. #2



I've looked up a list of popular 18th century female names, and made up a list of names which might fit the character. So far, I've been thinking of Bonnie Reed - a cross between Anne Bonny and Mary Read, two famous pirates who worked alongside Calico Jack in the 18th century. 

(To show her name, i think i'd start off the animation by showing a wanted poster of her.)

I've made up another influence map to show possible hairstyles, some more clothing and colour schemes i could use for her. Again, some are quite pirate-y, though i was thinking about mixing a pirate look with the highwayman look, but hopefully without making it too confusing as to who she is (Outlaw/Thief).


Another example of a female highwayman - From a
 Black Adder episode 'Amy and Amiability' 



Bonnie Reed (name for now) sketch and Bio and backstory

Bio is loosely inspired by the Calico Jack, Anne Bonny and Mary Read pirate trio.

Name (so far): Bonnie Reed
Age: 22
Favourite drink: Gin
Hometown: London
Character traits: adventurous, confident, Hopeless Romantic, tough and powerful, skilled in thievery, with weapons, and always wins in a drinking contest. Loves to wear lavish things, but refuses to pay for them. 

So far, i think the character should have had a previous life at sea, where she has stolen countless goods from other ships, and likes to target wealthy people. After a lot of experience in piracy and robbery, she meets a pair of highwaymen, one male and one female. She trio get together and work as highwaymen.

One of the ways she gets through the day is drinking. The gin craze is ongoing, and her thievery skills mean that it is easy for her to grab a few bottles from the locals, or public houses. 

One of the fellow thieves was one of which she developed an attraction and soon a love for. They spent years together, in love. Soon [Bonnie] discovered that [fellow female highwayman] and [highwayman] were secretly having an affair. Filled with anger, [Bonnie] takes off and in a fit of rage, storms the streets of London, and acting on impulse, starts to raid shops. 'Wanted' posters of her and the trio don't help her mood.. (And the story will begin from this point, where she raids a wine merchant for booze.)


Sunday, 27 January 2013

From Script to Screen: Female Outlaw influence map

An influence map for the female outlaw character. What came to mind immediately, was a confident, no-nonsense woman on a mission. Blood red colours would be in her clothes. She'd need to be able to rob a store (wine merchant) without a shred of doubt. 

(The dream sequence that occurs later on will serve to make her change her mind and want to change her ways. )

So i've looked at mainly highwayman images, some of which are of men but i'm just looking at the costumes. Iv'e included some photos of pirate-y/highwayman fancy dress costumes as influence, as they are quite exaggerated and would help when creating a design for the character which would be clear to the audience as to who she is and what she does.


Friday, 18 January 2013

Script to Screen: Influence Maps and Ideas





I'm still interested in including the dream/hallucinating/drunk sequence in the story. So i've made up a couple of influence maps showing a real world setting and how the dream world might look.

Id like to make the dreamy world more vibrant and abstract in comparison to the real world. since the animation is limited to a minute, id like the short sequence to be quite interesting and memorable, but also to carry on leading the story. 

For the real world setting, or how it will look at the beginning and end of the animation, i'm trying to decide what the time period might be, so far im trying to decide between a Victorian world, an 18th century or a post WWI/II setting. The reason i was leaning towards these two settings is as it would provide a good reason for the alcohol that the character drinks, to hallucinate so much.

After doing some research, I found some information on the 'Gin Craze' within the 18th century. Roughly in the 1730's London, 10 million gallons of gin were being distilled and roughly 14 gallons was consumed by each person a year. To get their fix of Gin, quite often homemade versions were being created. Turpentine and sulphuric acid was being used, leading to poisoning. Though it was also blamed for an increase in crime, prostitution, madness, high death rates and low birth rates. 

The print below was part of a two piece print along with 'beer street', and was designed to shock and show the effects of the gin craze. The image shows decay  suicide, starvation along with probably the most shocking image of a woman dropping her baby whilst drunk. 

Gin Lane by William Hogarth
So, i'm thinking about placing my character within this time period, just to give the character a background and design, and maybe suggest the reason for why he just picks up the alcohol/wine and drinks it, in my potential storyline, and also to explain the hallucination scene. 



Monday, 7 January 2013

From Script to Screen: initial influence maps

For this project, my character will be: 
Gravedigger
Prop: 
See-saw
Environment: 
Cellar

I've made up some initial maps to figure out what the environment, prop and character might look like. Right away i'd like to steer clear of a dark and cold cellar, and go for a more elegant kind of area.

off the top of my head, i was thinking of a man who digs up an old see-saw and finds out that it belonged to a child who died in a cellar...or maybe something less morbid.




Thursday, 15 November 2012

Hero prop influence map

An influence map showing my thought process behind making the hero prop. i've looked at various asian statues/idols e.g. buddhist statues. I've thought about turning some silhouettes i'd made for structure ideas, and turning them into a religious statue for my character. Number 6 is the design i had chosen, as it would be a bit simpler to model, and i thought it was a nice simple and hopefully memorable idol design.


Saturday, 10 November 2012

influence maps




Some influence maps. the top 2 are of buddhist, hindu and ancient Egyptian architecture, which im thinking of combining to create the lair. the bottom map is of more plant life and natural things to incorporate into the designs for the lair such as plants, lillypads etc. Id like to keep the design of the lair as natural as possible, keeping the environment lush for the amphibian God. 

1: Buddhist and Hindu architecture.
2: Egyptian architecture.


3: natural colour, environment and plantlife.

Sunday, 4 November 2012

secret lairs: character influence map





Below is an influence map for what my character, the amphibian god might look like. I've some images of amphibian like creatures from film and games included. 
also in my influence map are a couple of 'frog gods' from mythology, including Heqet, the ancient Egyptian goddess of fertility. 

I was thinking about making my character a goddess, based off of Heqet. I think that because of the fertility/childbirth association with Heqet, that it would be appropriate to have it a theme in my lair, e.g. frog spawn stored in her lair, Alien style.




Monday, 29 October 2012

Space and Environment: Secret Lairs (Amphibian God)


Secret Lair...Amphibian God






                                                   'Amphibian God' suggests some sort of giant monster creature. 


The first ideas that come to mind of how the 'lair' might look, is a damp, dark, sticky cave-like area. The egg room from Alien came to mind.

another idea perhaps is that this is a more graceful creature - so more green, warm forest like surroundings might be his home. 

Here is an influence map of initial ideas for the lair. 








Monday, 22 October 2012

Cinematic Spaces: Drawn Thumbnails 40-57

 Thumbnails 40-45 were further design ideas for the Cathedral area. trying to work on making the foreground, mid ground and background a little clearer to see. 


46 -53 are ideas for the treasure chamber. I have started looking at the details such as what the actual chests might look like, based on how they have been described in the book. Before referring back to the  source material, I was drawing the chests like stereotypical chests, or just stone boxes. 

I think 51 is the best design so far - i think it is the closest to how it is described in the book, although i've added some small touches to make it stand out a little more. 

"Against the wall of this recess were placed three stone chests; each about two feet square. two were fitted with stone lids, the lid of the lid of the third rested against the side of the chest, which was open."


49-53 are some ideas for the chests and ammunition boxes.

An influence map of images i looked at for designing the chests and ammunition boxes, etc in the chamber.


54-57 are some more ideas for the first part of the excerpt, featuring the statues. Trying out different compositions with the giant statues foot.



Sunday, 14 October 2012

Cinematic Spaces: An Influence Map


Another influence map..This is one for the second area in the book. This is more about colour schemes and lighting i'd like to use (such as the light shining through the holes/windows in the building in the middle, and the light reflecting in the water in the bottom middle.). The images in this map make the buildings/areas very atmospheric, so ill look to these for help for my own.





Monday, 1 October 2012

Cinematic spaces Influence map #1


The book i am using for the project is 'King Solomon's Mines'. This is my first influence map, i've put down so far some images that immediately came to mind when reading the first few paragraphs of the extract.