Showing posts with label research. Show all posts
Showing posts with label research. Show all posts
Monday, 21 October 2013
Monday, 14 October 2013
Monday, 7 October 2013
Narrative: Influence Maps 1
• During World War 2, Hitler rejected all but two forms of art; "Un-German degenerate art of the likes of Pablo Picasso and classical realistic art that represented all that was good about Nazi Germany and Germans." Art movements at the time such as Art Deco, and the Bauhaus were banned and shut down.
• Instead, Hitler wanted "visible representations of Nazi ideals", and employed architects like Albert Speer to design government buildings that would create a sense of awe, as well as appearing intimidating to others.
• The New Reich Chancellery in Berlin (office for German Chancellor) was designed by Speer with high columns and gigantic doors, with an eagle sculpture above the entrance in the Voss-strasse entrance, for "an awe-inspiring entrance to the seat of Nazi power."
• Speer's designs typically incorporated symmetrical designs, round columns, sculptures arranged symmetrically, with the focus on line.
Influence map made for the design of the Father's office room . I have looked at Nazi buildings for inspiration.
I also looked into the Art deco movement before learning that it was rejected by Hitler during ww2 however i have made an influence map for possible colour palette ideas for the room.
Sunday, 29 September 2013
Thursday, 28 February 2013
Sunday, 13 January 2013
From Script to Screen: Possible Themes
I think it would help if I had an idea of what theme my story will be, and also what influences from games/films/artwork I could use to help.
My first thought was that the combination I was given (Grave Digger, See Saw, Cellar) might lead to quite a dark story, or with dark visuals at least. though the see saw initially makes me think of children's playground, and something goofy. So I thought about a game franchise called Medievil, which has dark visuals and ideas, though it includes a talking skeleton as a main character, and zombies wearing pink shorts, etc. so it also has a lot of humor and is able to appeal to children and adults.
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| A level with trampolines: possibly could help me find a way to incorporate a see saw into a spooky world |
Another thought was, when researching 'grave digger', a monster truck called the 'Grave Digger' was always popping up so I decided to look into it. I've thought about the possibility of making the main character a sort of monster truck inspired robo-man/woman. if I went (or could) go for this idea, I think i'd want to make the story a bit more upbeat/action oriented, maybe set in an american desert - with a Disney Cars inspired feel.
So far I have two themes to go on which have nothing to do with each other so I think i'll work on wether i want to go ahead with an actual character who is a grave digger, or make it a robot character inspired by the grave digger monster truck.
(If the character was a car-robot character he could use the see saw as an obstacle he needs to cross. As for the first idea, i'm not sure how to incorporate it into the story. However I wouldn't know how a cellar would work with this idea.)
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| Disney's Cars (2006) |
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| 'Colour Television' by Troy Paiva |
Thursday, 10 January 2013
From Script to Screen: Initial research
Heres my first bit of initial research on (character) gravedigger, (environment) cellar and (prop) seesaw.
Wednesday, 14 November 2012
Wednesday, 7 November 2012
Secret Lairs environment research
For my Amphibian God character, I started out looking at some possible environments based on the habitats of different amphibians. I came across Borneo, so began researching that first.
Monday, 22 October 2012
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