Showing posts with label creative partnership. Show all posts
Showing posts with label creative partnership. Show all posts
Thursday, 2 May 2013
Thursday, 13 December 2012
Creative Partnership continued..
From George:
8 seems to stand out to me most as i can see there but visually i like 3
it would be interesting to do it based on the characters attitude towards the eggs? so say if the character cares for the eggs she places them carefully in rows trying to nurture them but if she is just someone who doesn't care and is just like oh another egg lets just chuck it onto the egg pile with the other hundred eggs. I hope that makes sense :)
Nice stuff Vikki this seemed to come out really well
haha yeah exactly what jake said I love how you've made it some kind of nest to keep the eggs in and it's looking more clear and clean. A good piece of work coming along!
looking good cant wait till its complete
From Vicky:
I really like 4... i can see the bridge being the top thing and one of the boldest foreground to mid ground elements... but It can help to enhance the life below with the frogs and spawns. :D Nice work! :D
I can't get over how nice this is!!! I like the staircase and how it creates the rooms character... along with the couldron and hero prop. This is amazing - good luck for Maya! :D
Hello! This is looking amazing! You're doing such a good job - keep it up! I like the original texturing too :D
From Kym:
I agree with George I think your characters attitude towards the eggs is important to how you should lay them out, also how much focus do you want on the eggs do you want it to be the main focus or just something that fills the space.
looking good so far :)
To George:
i do like 7, its awfully cute! but i think that 10 would suit your character more, a bit more masculine, a bit more bulky and such. :)
....though, thinking about superhero masks from superheros in comics etc, the masks are usually similar to thumbnails1,3,5,7,9.
looking at 1, i like the way the turned up nose area makes the lines look almost abstract - i think it would be cool to see an abstract tiger design on 1
i think 1 would be a good hero prop to go ahead with. :)
this is looking good. i like the paintded look of your concept . look forward to seeing it maya-fied. good luck : )
this looks good i like the lighting you've added, good luck in maya . :)
To Vicky:
I really like the far right top and bottom thumbnails on page 2, they are looking very 60's! good angle too :) i think the bottom one is cool that banister across the top looks like it could be made out of metal, tying in with your robotic character? keep it up! :)
image 3 looks like it could be concept art for cabinet of dr caligari! really cool :)
pretty :) i like the lighting coming from those lights!
To Kym:
looking good so far, yes that cloth looks really nice, keep it up .:)
8 seems to stand out to me most as i can see there but visually i like 3
it would be interesting to do it based on the characters attitude towards the eggs? so say if the character cares for the eggs she places them carefully in rows trying to nurture them but if she is just someone who doesn't care and is just like oh another egg lets just chuck it onto the egg pile with the other hundred eggs. I hope that makes sense :)
Nice stuff Vikki this seemed to come out really well
haha yeah exactly what jake said I love how you've made it some kind of nest to keep the eggs in and it's looking more clear and clean. A good piece of work coming along!
looking good cant wait till its complete
From Vicky:
I really like 4... i can see the bridge being the top thing and one of the boldest foreground to mid ground elements... but It can help to enhance the life below with the frogs and spawns. :D Nice work! :D
I can't get over how nice this is!!! I like the staircase and how it creates the rooms character... along with the couldron and hero prop. This is amazing - good luck for Maya! :D
Hello! This is looking amazing! You're doing such a good job - keep it up! I like the original texturing too :D
From Kym:
I agree with George I think your characters attitude towards the eggs is important to how you should lay them out, also how much focus do you want on the eggs do you want it to be the main focus or just something that fills the space.
looking good so far :)
To George:
i do like 7, its awfully cute! but i think that 10 would suit your character more, a bit more masculine, a bit more bulky and such. :)
....though, thinking about superhero masks from superheros in comics etc, the masks are usually similar to thumbnails1,3,5,7,9.
looking at 1, i like the way the turned up nose area makes the lines look almost abstract - i think it would be cool to see an abstract tiger design on 1
i think 1 would be a good hero prop to go ahead with. :)
this is looking good. i like the paintded look of your concept . look forward to seeing it maya-fied. good luck : )
this looks good i like the lighting you've added, good luck in maya . :)
To Vicky:
I really like the far right top and bottom thumbnails on page 2, they are looking very 60's! good angle too :) i think the bottom one is cool that banister across the top looks like it could be made out of metal, tying in with your robotic character? keep it up! :)
image 3 looks like it could be concept art for cabinet of dr caligari! really cool :)
pretty :) i like the lighting coming from those lights!
To Kym:
looking good so far, yes that cloth looks really nice, keep it up .:)
Thursday, 25 October 2012
Creative Partnership
From Nadia
http://nadiayadallee.blogspot.co.uk/
really nice Vikki! I like the way you designed the cave-like elements, the composition and the atmospheric tones fits in well with your overall image, Well done :D on cinematic spaces: final concept - the natural cathedral
Hello vikki :) I really like the composition in this image, the human form compared to the sculptured image of the foot does express proportion and the sense of distance and space very well. In terms of tones colours, it does create a great atmosphere and would look nice with added detail to the mountains in the background in the developmental process. I also reckon adding a bit of mist would compliment the mystery and suspense that this image creates. on Cinematic Spaces: Developed Thumbnail
from jake
http://jakejbryant.blogspot.co.uk/
I agree about the colours. I like how the top image has a spectrum of colour within it and how it creates a nice atmosphere and mood within the environment :) Also in the second image, I think the composition is interesting as the stalactites act as a kind of frame for your image. Also the background lets the mind wander freely about what else exists beyond the aspects that are presented in the image, like how you described the water acting as a 'guide' to the eye :) on Cinematic Spaces: Digital Thumbnails
http://nadiayadallee.blogspot.co.uk/
really nice Vikki! I like the way you designed the cave-like elements, the composition and the atmospheric tones fits in well with your overall image, Well done :D on cinematic spaces: final concept - the natural cathedral
Hello vikki :) I really like the composition in this image, the human form compared to the sculptured image of the foot does express proportion and the sense of distance and space very well. In terms of tones colours, it does create a great atmosphere and would look nice with added detail to the mountains in the background in the developmental process. I also reckon adding a bit of mist would compliment the mystery and suspense that this image creates. on Cinematic Spaces: Developed Thumbnail
from jake
http://jakejbryant.blogspot.co.uk/
I agree about the colours. I like how the top image has a spectrum of colour within it and how it creates a nice atmosphere and mood within the environment :) Also in the second image, I think the composition is interesting as the stalactites act as a kind of frame for your image. Also the background lets the mind wander freely about what else exists beyond the aspects that are presented in the image, like how you described the water acting as a 'guide' to the eye :) on Cinematic Spaces: Digital Thumbnails
Hey again Vikki, I just caught this post before I went off, There's 3 more that really stand out to me here; 14 - I like the interesting position the statue is in, and could provide an interesting focal point for your concept. Also, with a foreground element, a nice background and some interesting lighting you could have a strong idea for a final concept. 17 - The way you have drawn this really makes the image stand out to me. I think that it would provide for an interesting foreground element for a painting. 25 - The composition is interesting and has a nice perspective which can make you feel as if you are walking down the passage way behind the huge statues :) on Cinematic Spaces: Drawn Thumbnails 10 - 26
Hey Vikki, Number 9 stands out to me. I like the use of space and I like the positioning of the statues and how there is a kind of 'plinth' in the middle of them. Without knowing much about your scenes, It immediately makes me think of a huge scale of an open room with limited light that has colossal statues towering over the other objects or people with in the space :) on Cinematic Spaces: (Solomon's Mines) Drawn Thumbnails 1-9
|
Subscribe to:
Posts (Atom)