Showing posts with label uv mapping. Show all posts
Showing posts with label uv mapping. Show all posts

Sunday, 8 December 2013

Monday, 10 December 2012

some maya texturing

I did automatic mapping for the banisters


I decided to try out a painted texture onto the eye-like balls on the staircase  

i opened the uv map from the texture editor into photoshop
and applied the painting from my concept art

adding a lambert and choosing the file...

how it looks in the scene

doing the same to the other ball

how it looks in the scene

I think they look kind of out of place at the moment, but i think when i add a glow and lighting, it'll blend in better.

Secret Lair UV Mapping the bridge

creating a planar map for the top part
aligning the uv mesh
creating a planar map for the cove area

aligning uv mesh

rotated mesh for the texture to be the right way up


back in the scene