Showing posts with label uv mapping. Show all posts
Showing posts with label uv mapping. Show all posts
Wednesday, 4 March 2015
Sunday, 8 December 2013
environment UV mapping
A late post...Snapshots of objects that I UV mapped at an earlier stage of the project.
Tuesday, 26 November 2013
Monday, 10 December 2012
some maya texturing
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| I did automatic mapping for the banisters |
I decided to try out a painted texture onto the eye-like balls on the staircase
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| i opened the uv map from the texture editor into photoshop and applied the painting from my concept art |
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| adding a lambert and choosing the file... |
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| how it looks in the scene |
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| doing the same to the other ball |
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| how it looks in the scene |
I think they look kind of out of place at the moment, but i think when i add a glow and lighting, it'll blend in better.
Secret Lair UV Mapping the bridge
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