Showing posts with label year 3. Show all posts
Showing posts with label year 3. Show all posts
Saturday, 23 May 2015
Thursday, 21 May 2015
Koi texture passes turnaround
Edit: re-uploaded due to a sound glitch!
Wednesday, 20 May 2015
Tuesday, 19 May 2015
Monday, 11 May 2015
Saturday, 2 May 2015
Thursday, 30 April 2015
Wednesday, 29 April 2015
Depth of Field render testing 2
In one of my scenes I planned to have a depth of field effect that shifts the focus from one koi to the other. This was not really working out using the depth of field mode in maya so I rendered out the koi on separate layers and faked the effect a bit in after effects.
Original Playblast
Original Playblast
Tuesday, 28 April 2015
Monday, 27 April 2015
Compositing Test 2
Testing out putting a scene together again, to see what needs to be fixed later on
Surface Shader background layer: Track matte: Alpha Matte.
Fan Layer (rendered on its own layer): Blending Mode: Silhouette Luma
Order in Project Timeline:-
-Koi Layer (rendered on its own)
-Simple overlay for Surface Shader layer
- Fan Layer (rendered on its own)
- Background (rendered on its own)
Sunday, 26 April 2015
Butterfly Pt.2 Progression
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| Butterfly Progression Screenshot |
More Butterflies flying through the room progression. It's been a very slow process trying the get the butterflies to work right for the scene. This is what i currently have.
Getting the speed right: Rate of 150, goal weight keyframed twice, from 0.08 to 0.2.
Adding Camera movement
Adding the Koi
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