Thursday, 30 April 2015
Wednesday, 29 April 2015
Depth of Field render testing 2
In one of my scenes I planned to have a depth of field effect that shifts the focus from one koi to the other. This was not really working out using the depth of field mode in maya so I rendered out the koi on separate layers and faked the effect a bit in after effects.
Original Playblast
Original Playblast
Tuesday, 28 April 2015
Monday, 27 April 2015
Compositing Test 2
Testing out putting a scene together again, to see what needs to be fixed later on
Surface Shader background layer: Track matte: Alpha Matte.
Fan Layer (rendered on its own layer): Blending Mode: Silhouette Luma
Order in Project Timeline:-
-Koi Layer (rendered on its own)
-Simple overlay for Surface Shader layer
- Fan Layer (rendered on its own)
- Background (rendered on its own)
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