Wednesday, 29 April 2015

Koi Reunite Render V.2


Depth of Field render testing 2

In one of my scenes I planned to have a depth of field effect that shifts the focus from one koi to the other. This was not really working out using the depth of field mode in maya so I rendered out the koi on separate layers and faked the effect a bit in after effects.



Original Playblast

Tuesday, 28 April 2015

Crane's Nest Fan: Rendering experiments and playblast

The final fan world location 
scenes taking place:- (re-thinking my final scenes)
- Crane dropping Male koi after snatching him in real world, and dropping him in with the female koi. 
- Koi and Koi reunited, curl up
- Ending camera panning



Monday, 27 April 2015

Blossom Dynamics: Blossom Tree Lantern world & Blossoms drifting into the Crane fan




Compositing Test 2

Testing out putting a scene together again, to see what needs to be fixed later on
 

Surface Shader background layer: Track matte: Alpha Matte.
Fan Layer (rendered on its own layer): Blending Mode: Silhouette Luma

Order in Project Timeline:-
-Koi Layer (rendered on its own)
-Simple overlay for Surface Shader layer
- Fan Layer (rendered on its own)
- Background (rendered on its own)

Depth of Field Tests

For the scenes with the Koi jumping out of the fan etc it was discussed with tutor Phil a little while back to add some depth of field into the Antique shop scenes. Some tests are below. I used a basic guide to Depth of Field